Degrees per mouse count
CS:GO turns 3.18 times less per count, so Valorant needs a sensitivity 3.18 times lower for the same turn.
Valorant sensitivity =
CS:GO sensitivity × 0.314286
Keep your DPI the same in both games. The multiplier is 0.022 ÷ 0.07, the ratio of the two games' yaw, so it holds at every DPI.
Different value? Find it in the chart or let the Windows app read it from your game.
CS:GO values from 0.40 to 3.20, the Valorant value with the same 360° distance, and how far you move the mouse for one full turn at 400, 800 and 1600 DPI.
| CS:GO | Valorant | cm/360 · 400 DPI | cm/360 · 800 DPI | cm/360 · 1600 DPI |
|---|---|---|---|---|
| 0.40 | 0.126 | 259.77 | 129.89 | 64.94 |
| 0.60 | 0.189 | 173.18 | 86.59 | 43.30 |
| 0.80 | 0.251 | 129.89 | 64.94 | 32.47 |
| 1.00 | 0.314 | 103.91 | 51.95 | 25.98 |
| 1.11 | 0.350 | 93.28 | 46.64 | 23.32 |
| 1.20 | 0.377 | 86.59 | 43.30 | 21.65 |
| 1.40 | 0.440 | 74.22 | 37.11 | 18.56 |
| 1.60 | 0.503 | 64.94 | 32.47 | 16.24 |
| 1.80 | 0.566 | 57.73 | 28.86 | 14.43 |
| 2.00 | 0.629 | 51.95 | 25.98 | 12.99 |
| 2.20 | 0.691 | 47.23 | 23.62 | 11.81 |
| 2.40 | 0.754 | 43.30 | 21.65 | 10.82 |
| 2.60 | 0.817 | 39.97 | 19.98 | 9.99 |
| 2.80 | 0.880 | 37.11 | 18.56 | 9.28 |
| 3.00 | 0.943 | 34.64 | 17.32 | 8.66 |
| 3.20 | 1.006 | 32.47 | 16.24 | 8.12 |
CS:GO turns 0.022° per mouse count at sensitivity 1. Valorant turns 0.07°. The ratio of the two is the multiplier.
CS:GO turns 3.18 times less per count, so Valorant needs a sensitivity 3.18 times lower for the same turn.
360 ÷ (0.022 × 1.114) = 14,689 counts
14,689 ÷ 800 DPI = 18.36 in = 46.64 cm
Divide 360° by the angle per count to get counts per turn, then divide by DPI to get inches.
Valorant shows 103° horizontally at 16:9 and CS:GO 106.26°, so matching a point on screen gives a different Valorant value than matching a full turn. For CS:GO 1.114:
| Method | What feels the same | Valorant for 1.114 | |
|---|---|---|---|
| 360° distancethis chart | Full turns, flicks to targets behind you, 180° checks | 0.350 | |
| Monitor distance 0% | Tracking right at the crosshair | 0.330 | |
| Monitor distance 56.25% | Flicks to targets about halfway to the screen edge | 0.335 | |
| Monitor distance 75% | Flicks to targets three quarters of the way out | 0.337 | |
| Monitor distance 100% | Flicks to the screen edge | 0.339 |
This page is a reference chart. The parts that need your PC are in the free Windows app:
"Open in TrueSens" starts the installed app with CS:GO 1.114 → Valorant already filled in (truesens://convert?from=csgo&to=valorant&sens=1.114). If nothing opens, install the app first. Windows 10 and 11, x64, no ads, no account.
Multiply Valorant by 3.181818. Valorant 0.350 is CS:GO 1.114.
Multiply your CS:GO sensitivity by 0.314286 (0.022 ÷ 0.07) and keep the same DPI. CS:GO 1.114 becomes Valorant 0.350.
0.350 at any DPI. At 800 DPI both settings turn you 360° with 46.64 cm of mouse movement.
The exact ratio is 0.022 ÷ 0.07 = 0.314286. Rounding to 0.314 turns 1.114 into 0.350 instead of 0.350, a 0.09% difference.
No. The multiplier is the same at 400, 800 or 1600 DPI as long as you use the same DPI in both games. DPI only changes your cm/360.
360 distance keeps full turns and flicks to off-screen angles identical, and the chart on this page uses it. Monitor distance 0% matches tracking near the crosshair and gives Valorant 0.330 for CS:GO 1.114, because Valorant's horizontal FOV (103°) is narrower than CS:GO's (106.26°).
Enter 0.350 as the mouse sensitivity in Valorant's settings. The free TrueSens app for Windows shows where the setting lives and keeps your values for every game.
Multiply your Valorant sensitivity by 3.181818 (0.07 ÷ 0.022). Valorant 0.350 becomes CS:GO 1.114.