Degrees per mouse count
CS:Source turns 3.18 times less per count, so Valorant needs a sensitivity 3.18 times lower for the same turn.
Valorant sensitivity =
CS:Source sensitivity × 0.314286
Keep your DPI the same in both games. The multiplier is 0.022 ÷ 0.07, the ratio of the two games' yaw, so it holds at every DPI.
Different value? Find it in the chart or let the Windows app read it from your game.
CS:Source values from 0.40 to 3.20, the Valorant value with the same 360° distance, and how far you move the mouse for one full turn at 400, 800 and 1600 DPI.
| CS:Source | Valorant | cm/360 · 400 DPI | cm/360 · 800 DPI | cm/360 · 1600 DPI |
|---|---|---|---|---|
| 0.40 | 0.126 | 259.77 | 129.89 | 64.94 |
| 0.60 | 0.189 | 173.18 | 86.59 | 43.30 |
| 0.80 | 0.251 | 129.89 | 64.94 | 32.47 |
| 1.00 | 0.314 | 103.91 | 51.95 | 25.98 |
| 1.11 | 0.350 | 93.28 | 46.64 | 23.32 |
| 1.20 | 0.377 | 86.59 | 43.30 | 21.65 |
| 1.40 | 0.440 | 74.22 | 37.11 | 18.56 |
| 1.60 | 0.503 | 64.94 | 32.47 | 16.24 |
| 1.80 | 0.566 | 57.73 | 28.86 | 14.43 |
| 2.00 | 0.629 | 51.95 | 25.98 | 12.99 |
| 2.20 | 0.691 | 47.23 | 23.62 | 11.81 |
| 2.40 | 0.754 | 43.30 | 21.65 | 10.82 |
| 2.60 | 0.817 | 39.97 | 19.98 | 9.99 |
| 2.80 | 0.880 | 37.11 | 18.56 | 9.28 |
| 3.00 | 0.943 | 34.64 | 17.32 | 8.66 |
| 3.20 | 1.006 | 32.47 | 16.24 | 8.12 |
CS:Source turns 0.022° per mouse count at sensitivity 1. Valorant turns 0.07°. The ratio of the two is the multiplier.
CS:Source turns 3.18 times less per count, so Valorant needs a sensitivity 3.18 times lower for the same turn.
360 ÷ (0.022 × 1.114) = 14,689 counts
14,689 ÷ 800 DPI = 18.36 in = 46.64 cm
Divide 360° by the angle per count to get counts per turn, then divide by DPI to get inches.
The chart matches 360° distance, which does not depend on field of view. Monitor distance matching (0%, 56.25%, 75%, 100%) depends on the FOV you set in CS:Source. The TrueSens app reads your FOV and shows every method side by side.
This page is a reference chart. The parts that need your PC are in the free Windows app:
"Open in TrueSens" starts the installed app with CS:Source 1.114 → Valorant already filled in (truesens://convert?from=cs-source&to=valorant&sens=1.114). If nothing opens, install the app first. Windows 10 and 11, x64, no ads, no account.
Multiply Valorant by 3.181818. Valorant 0.350 is CS:Source 1.114.
Multiply your CS:Source sensitivity by 0.314286 (0.022 ÷ 0.07) and keep the same DPI. CS:Source 1.114 becomes Valorant 0.350.
0.350 at any DPI. At 800 DPI both settings turn you 360° with 46.64 cm of mouse movement.
The exact ratio is 0.022 ÷ 0.07 = 0.314286. Rounding to 0.314 turns 1.114 into 0.350 instead of 0.350, a 0.09% difference.
No. The multiplier is the same at 400, 800 or 1600 DPI as long as you use the same DPI in both games. DPI only changes your cm/360.
360 distance keeps full turns and flicks identical and does not depend on field of view, so the chart on this page uses it. Monitor distance matching depends on the FOV you play with; the TrueSens app reads it from your settings and gives you that value too.
Enter 0.350 as the mouse sensitivity in Valorant's settings. The free TrueSens app for Windows shows where the setting lives and keeps your values for every game.
Multiply your Valorant sensitivity by 3.181818 (0.07 ÷ 0.022). Valorant 0.350 becomes CS:Source 1.114.