Valorant to L4D2 Sensitivity

L4D2 sensitivity =
Valorant sensitivity × 3.181818

Keep your DPI the same in both games. The multiplier is 0.07 ÷ 0.022, the ratio of the two games' yaw, so it holds at every DPI.

Worked example · 800 DPI
Valorant0.35
L4D21.114
46.65 cmper 360°, both games
18.37 inper 360°
280 → 891eDPI

Different value? Find it in the chart or let the Windows app read it from your game.

Conversion chart

Valorant to L4D2 sensitivity chart

Valorant values from 0.10 to 1.00, the L4D2 value with the same 360° distance, and how far you move the mouse for one full turn at 400, 800 and 1600 DPI.

ValorantL4D2cm/360 · 400 DPIcm/360 · 800 DPIcm/360 · 1600 DPI
0.100.318326.57163.2981.64
0.150.477217.71108.8654.43
0.200.636163.2981.6440.82
0.250.795130.6365.3132.66
0.300.955108.8654.4327.21
0.351.11493.3146.6523.33
0.401.27381.6440.8220.41
0.451.43272.5736.2918.14
0.501.59165.3132.6616.33
0.551.75059.3829.6914.84
0.601.90954.4327.2113.61
0.652.06850.2425.1212.56
0.702.22746.6523.3311.66
0.752.38643.5421.7710.89
0.802.54540.8220.4110.21
0.852.70538.4219.219.61
0.902.86436.2918.149.07
0.953.02334.3817.198.59
1.003.18232.6616.338.16
Method: 360° distance. The L4D2 column is the same at every DPI; only cm/360 changes with DPI.
How this conversion works

One multiplier from two yaw values

Valorant → L4D2 × 3.181818

Valorant turns 0.07° per mouse count at sensitivity 1. L4D2 turns 0.022°. The ratio of the two is the multiplier.

L4D2 sensitivity
L4D2 = Valorant × 0.07 ÷ 0.0220.35 × 3.181818 = 1.114
Back to Valorant
Valorant = L4D2 × 0.022 ÷ 0.071.114 × 0.314286 = 0.35
cm per 360°
2.54 × 360 ÷ (yaw × sens × DPI)914.4 ÷ (0.07 × 0.35 × 800) = 46.65 cm
eDPI
sensitivity × DPIValorant 280, L4D2 891 at 800 DPI. eDPI only compares players inside one game.
Yaw

Degrees per mouse count

Valorant0.07°
L4D20.022°

Valorant turns 3.18 times further per count, so L4D2 needs a sensitivity 3.18 times higher for the same turn.

360° distance

A length you can measure

360 ÷ (0.07 × 0.35) = 14,694 counts
14,694 ÷ 800 DPI = 18.37 in = 46.65 cm

Divide 360° by the angle per count to get counts per turn, then divide by DPI to get inches.

Other match methods

360° distance or monitor distance

The chart matches 360° distance, which does not depend on field of view. Monitor distance matching (0%, 56.25%, 75%, 100%) depends on the FOV you set in L4D2. The TrueSens app reads your FOV and shows every method side by side.

TrueSens for Windows · free · open source

What this page can't do

This page is a reference chart. The parts that need your PC are in the free Windows app:

  • Reads your current sensitivity from Valorant's config file, so you don't have to look it up.
  • Writes 1.114 into L4D2 (config.cfg) and keeps a backup you can restore.
  • Measures your real DPI. An 800 DPI mouse can really be 826, which changes your cm/360.
  • Draws 46.65 cm at true size on your screen after a one-time bank-card calibration.
  • Blind A/B feel test between your old feel and the converted L4D2 value.

"Open in TrueSens" starts the installed app with Valorant 0.35 → L4D2 already filled in (truesens://convert?from=valorant&to=left-4-dead-2&sens=0.35). If nothing opens, install the app first. Windows 10 and 11, x64, no ads, no account.

TrueSens app converter with detected games, the tape measure in cm/360 and the Apply button
The app's converter: detected games, config value and the Apply button.
Going the other way

L4D2 to Valorant sensitivity

Multiply L4D2 by 0.314286. L4D2 1.114 is Valorant 0.35.

Related charts

More Valorant and L4D2 pairs

FAQ

Valorant to L4D2 sensitivity questions

How do I convert Valorant sensitivity to L4D2?

Multiply your Valorant sensitivity by 3.181818 (0.07 ÷ 0.022) and keep the same DPI. Valorant 0.35 becomes L4D2 1.114.

What is 0.35 Valorant sensitivity in L4D2?

1.114 at any DPI. At 800 DPI both settings turn you 360° with 46.65 cm of mouse movement.

Is the Valorant to L4D2 multiplier 3.18 or 3.181818?

The exact ratio is 0.07 ÷ 0.022 = 3.181818. Rounding to 3.18 turns 0.35 into 1.113 instead of 1.114, a 0.06% difference.

Does DPI change the Valorant to L4D2 conversion?

No. The multiplier is the same at 400, 800 or 1600 DPI as long as you use the same DPI in both games. DPI only changes your cm/360.

Should I match 360 distance or monitor distance from Valorant to L4D2?

360 distance keeps full turns and flicks identical and does not depend on field of view, so the chart on this page uses it. Monitor distance matching depends on the FOV you play with; the TrueSens app reads it from your settings and gives you that value too.

How do I set my converted sensitivity in L4D2?

Open the L4D2 console and enter sensitivity 1.114, or set it in the game's mouse settings. The free TrueSens app for Windows can write the value into the L4D2 config for you and keeps a backup.

How do I convert L4D2 sensitivity to Valorant?

Multiply your L4D2 sensitivity by 0.314286 (0.022 ÷ 0.07). L4D2 1.114 becomes Valorant 0.35.